| Picture |
Effect name |
Description |
Crystal combination |
Psi consumption |
AP consumption |
 |
Child fears |
The horror the target is faced with is unimaginable. However, prudent use of special chemicals can help prevent the panic. |
|
25 |
10 |
 |
Hand of Darkness |
A severe loss of sight to the point of total blindness - a very dangerous combat psi-effect. However, as with all similar effects it is only temporary. |
|
30 |
10 |
 |
Fog |
The Fog psi-effect makes it impossible to shoot at the target, but not at the area around. The effect can be casted onto one or several allies, but for only a short period and can cause paralysis. |
|
30 |
30 |
 |
Weakness |
This effect causes an illusion of complete numbness of all limbs and, as a result, leads to paralysis. Temporary, of course. |
|
5 |
18 |
 |
Terrible sphere |
Has a mass effect, allowing to spread panic among those nearby. |
|
50 |
35 |
 |
SuperNova |
An illusion of an extremely bright light flash that can cause blindness to those nearby . |
|
40 |
35 |
 |
Quicksand |
The area around or near the Psionik seems so impassible, that it may cause a temporary failure of the motor apparatus. |
|
25 |
20 |
 |
Pure mind |
A clearing effect, dispels target of all hallucinations. |
|
15 |
8 |
 |
Snake flexibility |
This psi-effect frees the target from paralysis and its side-effects. |
|
15 |
4 |
 |
Rat catcher |
The Psionik summons rats to his aid, provided there are any nearby. However, with the loss of focus, the monsters may get out of control and attack their master. |
|
55 |
30 |
 |
Blood summons |
Stiches, if there are any nearby, can be called to aid the Psionik that used this effect. However one should be vary careful when using this summon. |
|
65 |
35 |
 |
Swarm summons |
A swarm of Vzziks, called by the psionik, can prove very dangerous and cause severe injuries not only to the psionk's enemies, but also to himself. |
|
55 |
25 |
 |
Another reality |
This effect may cause intense and prolonged hallucinations to an unprepared target, which is dangerous all by itself. |
|
24 |
4 |
 |
Hypnosis |
A powerful psi-effect that turns the target into a mindless drone, submissive to the Psionik's will. |
|
35 |
28 |
 |
Pure glance |
The target is released from all blindness effects and is granted a temporary protection from psi-attack affecting eyesight. |
|
18 |
4 |
 |
Viper bite |
Poison entering the bloodstream from a bite of an illusionary snake can prove quite fatal - this psi-effect proves it quite clearly. |
|
8 |
14 |
 |
Pain projection |
The mere sight of the targets own terrible wounds causes a feeling of doom, thus seriously weakening his well-being. |
|
5 |
8 |
 |
Psy drain |
To block the opponent's will and seize his power is one of the most terrible, but also one of the most enticing psi-effects of this world. |
|
4 |
15 |
 |
Life drain |
This effect allows the Psionik to heal at the expense of the victims. |
|
13 |
30 |
 |
Double pain |
The fear if getting wounded dominates the victims mind and as a result even a minor scratch can seem like a serious injury. |
|
10 |
12 |
 |
Requital |
A strong visual effect that allows the attacker to feel the pain of his target. |
|
30 |
10 |
 |
Pyrokinesis |
A simple effect that causes minor thermal damage. |
|
5 |
4 |
 |
Inferno |
This effect creates a scorching cloud, that may cause the target, and anyone unfortunate enough to be nearby, some serious damage. |
|
14 |
14 |
 |
Furious glance |
An energy effect on the target that may cause considerable damage, penetrating armor and defensive equipment. |
|
19 |
15 |
 |
Blood alliance |
This psi-effect allows allies to heal at the expense of an ally. |
|
7 |
4 |
 |
Cure |
A simple psi-effect that allows the Psionik to restore some of his health points. However, this effect does not cure serious injuries. |
|
6 |
6 |
 |
Distant cure |
This type of psi-effect allows the Psionik to restore some health points to another character. |
|
21 |
10 |
 |
Antidote |
Neutralizes the damage caused by poison. |
|
8 |
8 |
 |
Regeneration |
This effect allows the target to regenerate health points in combat. |
|
20 |
16 |
 |
Mind shield |
This psi-effect slightly decreases the physical damage received by the target. |
|
20 |
10 |
 |
Heavy conscience |
The successful use of this psi-effect leads to general weakening of the target, especially effecting his stamina. |
|
15 |
18 |
 |
Shackles |
This effect the mind and leads to stiffness in the limbs and noticeable loss of agility, thus effecting mobility and effectiveness in combat. |
|
15 |
18 |
 |
Fatiqued mind |
A drastic degradation of the target's intellectual abilities, though temporary, makes this effect especially useful against enemy Psioniks. |
|
15 |
18 |
 |
Tremor |
This effect leads to noticeable loss of coordination of the target, mostly in the upper limbs and the head. Hence, shooting accuracy is decreased. |
|
15 |
18 |
 |
Telekinesis |
One of the effects on non-living objects that allows manipulating the objects in the range of effect. |
|
45 |
45 |
 |
Blind fury |
This effect is similar to a forced inner concentration. It mobilizes the target inner reserves and increases his agility. |
|
40 |
20 |
 |
Meditation |
A forced concentration that allows temporary increase of the targets intellectual abilities. |
|
20 |
18 |
 |
Luck |
A successful use of this psi-effect increases the targets abilities, allowing him to be more effective. |
|
30 |
20 |
 |
Metabolism |
This effect influences the targets body, temporarily increasing his mobility and efficiency in combat. |
|
15 |
18 |
 |
Steel fist |
This effect increases the target's strength and, as a result, increases the damage it causes. |
|
15 |
18 |
 |
Acrobatics |
This effect temporarily, but quite effectively mobilizes the targets energy reserves, allowing him to move quicker, avoid damage better and most importantly, it reduces the risk of receiving a serious injury . |
|
15 |
18 |
 |
Sniper |
This psi-effect increases the target's concentration and coordination when shooting. |
|
15 |
18 |
 |
Blade master |
This effect improves the target's skill with melee weapons, making him a very dangerous opponent. |
|
10 |
10 |
 |
Commandos |
This psi-effect improves the targets melee and handguns skills. No side-effects were noticed. |
|
20 |
20 |