MERCHANT
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Merchants ...this profession is as old as hills as the world itself. They travel from one city to another, carrying goods and weapons. In combat they can be rather dangerous in spite of their small caliber weaponry. Unfortunately, their caravan routes are well known and merchant caravans are often ambushed and attacked. Merchants know the products they sell very well and can tell the state of the other merchant's product. No one but a merchant could can cheat another merchant.
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Becoming a merchant:
Everyone knows that trade is the engine of the progress. In the postwar world the merchants and traveling salesmen are everywhere, which is easily explained. The only requirement to profitably trading on the city's premises is a trade license, which can be purchased at the city hall. Anyone and everyone is either a buyer or a seller. Such is the world.
The quest: Acquire the merchant's license + 800 coins for the certification.







