CORSAIR

    Corsairs are tireless wasteland wonderers capable of moving great distances. Years they spent roaming around in the ruined towns of the past taught them how to avoid the beasts that lurk in the shadows of catacombs and caves. Many people refer to them as bandits, and it is somewhat true. Robbery and murder is what they do for living. The corsairs rarely use heavy weaponry - it's too bulky for them. Civilization makes them uneasy and they try to minimize the amount of time spent in cities. They don't like the endless corridors of mines and underground tunnels either. Working in the factories depresses them, and they try to avoid staying there for long time.

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    Becoming a corsair:
    Leave the comfort of the city and show everyone what you can do. No, you don't need to kill the rats; you need to kill those that kill the rats. You need protect yourself and the other rats. Do not attack the strong one, hide behind the others, do not be greedy. You will remember these cardinal rules and will follow them religiously. Otherwise, you will die. And your enemies won't even bury you. Learn to win, and they will fear you, and will only whisper your name with awe. Associate only with those of your kin and trust no one at all. Remember this or you're not a corsair. No place for notches on the buttstock? Thirty small ones for pathetic people and two big ones for the cops. That means that you have already passed the test to be a corsair.
    The crop is ripe; it is time to gather harvest it.

    The quest: Kill thirty people and two cops a level higher than you outside of the city + 500 coins for certification.